Guides
Short, practical guides to browser games: how to pick one, what runs on an old phone, and how progress is saved.
What fire on arrival actually means, and why it is rare
Measuring the gap between opening a tab and the first shot, and why most games fail that test.
The first three seconds decide whether you keep playing
Why the opening three seconds decide everything, and how to spot the titles that will lose you.
One tap or hold the button: two control styles, two kinds of player
The only two control styles in browser shooters, and how to tell which one fits your hand.
Standing still to hold one square: why defence is harder than shooting
The three commonest placement mistakes, and how to think in routes instead of weapons.
The curve of an arrow: the slowest group, the fastest teacher
The three variables in a curved shot, and why this group teaches faster than straight shooters.
Two people, one keyboard: splitting the keys without a fight
How to split the keys, how to swap sides, and how to pick a two-player title nobody sits out of.